Según un comentarío en twcenter la edición de Marzo de PC Gamer UK traería la siguiente información sobre el Rome II. (mi inglés es malo así que si alguién lo traduce perfecto y sino el santo google translation
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1. Seem's like there is now full cut-scene's to all the historical battles, similar to the short segment from the siege of Carthage, with dead legionaries and Augustus screaming his famous "Varus, give me back my legions!" in the intro to the Teutoburg forest battle.
2. The German's (no tribes are mentioned, throughout the whole article the term German or Germanic is used) use "flaming balls of pitch" at the start of the battle, rolling them into the Roman lines and disrupting them.
3. Unit card's vary now from faction to faction, with the Greco-Roman one's having a distinct "pottery" style, they also change in size the more units you add to an army.
4. At one point it says that the German army is supported by "archers and wardogs". That confirms that they are in. Berserkers are also mentioned, although there is no images of them.
5. There will be a height variance between units/men and factions.
6. The more you issue a command, I.E repeatedly right clicking, there more your soldiers take it as an "urgent" command, and will follow the order regardless of enemies or mass, but at increased risk of casualties.
7. Apparently the trees in the Teutoburg forest are 5x bigger than any tree in Shogun.
8. Massive thing I noticed is that you can now no longer see every single unit on a battlefield, they have implemented a line of sight system meaning enemy units will only show up on the tactical and battle map if you have a direct line of sight to them. This now means you can hide units not only in forests, but behind hills, in ditches etc.
9. It is now possible to set an army's stance on the campaign map to defensive, aggresive or ambush. It's not really expanded upon though. Although it is mentioned that battlefield terrain is now persistent again, rather than generated for the region.
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