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Monthly content patch will be deployed tomorrow 13th of April.
What's new:
Main and the most exciting feature: Land in battles
We developed an amazing tech fully replicating open world land in battle instances. This will bring an extra dimension to combat visually and in gameplay (especially when fighting close to land). Expect multiple bugs with this feature including performance related issues. Very large battles close to land will most likely lower your FPS. To minimize the problem we suggest tweaking the settings.
Rules of engagement changes
- Land in battles changed Rules of Engagement.
- Players who are pulled into instance will spawn in exact positions form the open world.
- If you have enemies ahead of you they will be ahead of you in battle.
- Please be more careful when engaging enemies and avoid situation where you can spawn surrounded.
- Lag compensation visual circle is added. When you select a ship you will see a small circle around it. If you attack the enemy within that small circle your spawn positions are not guaranteed. If you want to guarantee exact position for spawns attack outside of that small circle.
- The land in battles spawning has not been tested in large player base environment and we will need your feedback.
Reinforcements changes.
- Reinforcements are now positional, but they always come a good distance away from the main engagement.
- Because spawns are now fully positional and you can place yourself very close to the enemy – ships now start the battles with guns unloaded (as it was some time before in early testing)
- Important: Port battles will continue to be played in separate instances (old system) until their full rework in the next content patches.
Soften the ganking.
- Ganking is considered a main problem by a large portion of the community and needs to be lessened a bit. We are bringing back an old feature FOR TESTING that was in game before the release. Initial attack does not have any limitations as before. But entering the battle cannot change the balance in battle for more than 1.5x BR difference. In this case if you got yourself into an even fight enemies close by will not be able to unbalance the battle. Of course if you see a large fleet on the horizon its still better to run.
- Attacks in the protected areas are now prohibited by design (even on NPCs) to avoid pulling your fleets into battles by hidden alts or by mistakes
- We are aware of the counter-tag issues and ROE will be addressed eventually.
Mortar brig added
- Historically accurate mortar vessel has been added to the game. Its main purpose is to destroy land fortifications and stationary ships. It is not fully tuned gameplay wise and we expect you to provide a lot of feedback on the mortar brig gameplay and potential improvements.
- Mortars are switched on by pressing K. Min fire distance is 1.5 km. Ball takes 30 seconds on average to reach the target.
Duel room added
- If you enter the duel room the combat will automatically start with another player waiting in the lobby if he has the same ship as you. In the future the threshold might be increased. Please provide feedback on the battle timers and exit timers in duels.
PvE content
- Large NPC fleets added to open world
- Generated Epic events adjusted to your group size have been added to the open world (randomly placed)
- Fleet orders added to mission list – allowing players to participate in group NPC battles
- Fleet orders can be entered as a group
- You can now take missions of every level (both fleet and single ship missions)
- Important: Combat NPC ships are now transferred to the admiralty after capture – admiralty immediately provides the compensation for the captured ship durability. But you cannot capture NPC ships any more. Trading ships can be captured.
Other changes
- You can now disable reload (by keeping the ability to fire) for the whole broadside by pressing F5 - this will free up men if you don't plan to use that side of the ship in combat
- Leak system reworked. If you shoot at the right places when ship or waves are in the right heel or position you can sink the ship by just generating enough leaks.
- Group size has been increased to 12 people for the open world combat and events. Small and large battle events only accept groups up to 6 men to avoid un-balanced fights in the events.
- All ships up to heavy frigates have been added to NPC stores.
- Extra notifications added for creating new characters and for deleting the outposts. Hopefully this will reduce the accidental deletion of outposts
- Clan officers can change the clan descriptions and kick members from the clan.
- When installing cannons you will see their effect on speed in the port ship description.
- Known blueprints no longer drop for the crafter
- Enable/Disable enemy communications option now works in instances
- Ignore list now does not allow trade invite spam
- Extra graphical options are added for land visual settings (to lessen the land effect in large battles close to the shores)
- Disengage command now cost 45 preparation (works both ways)
- Unprepared ships start with 25 preparation when boarding begins (you are in battle and are somewhat prepared to boarding fight anyway)
- Price movements are disabled for NPCs - producing ports make and sell goods at one price, purchasing ports buy goods at one price to fix several minor bugs allowing random high income in several cases.
- NPC resource consumption increased for several goods
- NPC purchase price bonuses removed
- Bot behavior bugs fixed before major overhaul in the future - no work on bots will be done for 1-2 months
- Penetration systems slightly improved
- Hammocks bonuses increased
- Grind has been somewhat addressed by lowering the XP thresholds
Fixed bugs:
- Several redundant messages removed
- Battle circle of death synchronization bug fixed
- Ingermanland is now a proper 4th rate
- Steel tool box now gives absolute bonus not % bonus
- Several bugs for NPC behavior fixed
- Several boarding visualization bugs fixed
- Several repair time bugs fixed
- Several graphical bugs fixed on Le Gros Ventre
- FXAA can now be switched off forever (it was enabled every time you launched a client)
- Several minor bugs with crew management fixed
- Bot reload bugs fixed
- Cutter positioning on water in the OW somewhat improved
Multiple bugs and problems probably introduced.
Expect the patch tomorrow. Steam announcement will come out tomorrow as well.
Next content patch will focus on issues mentioned in the development priorities poll
Creo que podriamos usar el hilo para sugerir cambios (evitando simplemente quejarnos del famoso cambio de no poder capturar barcos de guerra de la IA).
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Parche 9.7
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Posteado 12 Abr 2016 16:26
por CeltiberoCaesarAug
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Buenas Marq.
Para poner una imagen tendrás que subirla a una página externa ( postimage.org/) y poner en enlace que te saquen entre tags de imagenes [ img ] [ /img ] omitiendo los espacios.
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BoS -Battle of Stali ...
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Posteado 18 Mar 2016 16:35
por CeltiberoCaesarAug
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6,6Gb se me han bajado, el mayor parche desde que lo tengo... voy a catarlo :P :P
Edit: lol, me ha dado un CTD nada mas empezar la campaña
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Kingdom Come: Delive ...
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Posteado 05 Mar 2016 09:27
por CeltiberoCaesarAug
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Sutil jaskier, muy sutil
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BATTLEFLEET GOTHIC A ...
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Posteado 03 Mar 2016 15:09
por CeltiberoCaesarAug
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EL realismo de esta serie es espectacular
Que no te oigan los historiadores de la sala jajajajaj
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Series TV. Un nuevo ...
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Posteado 17 Ago 2015 17:41
por CeltiberoCaesarAug
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Hola Saantii26,
Como te ha dicho Clearco los PC que comentas no te sirven. Aclararte que se refiere (creo) a que te servirán para jugarlo de manera "aceptable, no hablamos de funcionar en ultra como pides tu. Para que el juego te vaya en ultra un PC de menos de 1000 dudo que encuentres.
Sin tener las especificaciones delante te diria que buscaras los siguientes minimos:
- CPU: i5 4XXX
- GRAFICA: Nvidia GTX 7xx
- RAM: 8Gb
- FUENTE: 500W
Asi quizas te vaya en ultra, no pondria la mano en el fuego.
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Ayuda urgente sobre ...
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Posteado 10 Ago 2015 15:01
por CeltiberoCaesarAug
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CeltíberoHSAT escribió:
Prometo reincorporarme a filas.
Estaré atento para semejante evento
Yo no me voy a meter. Como ya sabeis algunos me ha encontrado una empresa y me ha dicho que vaya a trabajar con ellos... a lo que le sumas que el formato, sin querer ofender a nadie, no me atrae demasiado... Sorry:lloron:
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2ª Edición - TO: II ...
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Posteado 09 Ago 2015 12:01
por CeltiberoCaesarAug
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Alphas para Total Wa ...
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Posteado 10 Jul 2015 13:40
por CeltiberoCaesarAug
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Los bundles duran unos pocos dias (una semana?) Asi que esos que decia ya pasaron. Eran todos 8 indies de los mejores que ha habido.
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Ofertas interesantes ...
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Posteado 26 Jun 2015 07:37
por CeltiberoCaesarAug
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Lo preguntas en serio? ¬¬
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juego de gestion de ...
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Posteado 22 Jun 2015 18:58
por CeltiberoCaesarAug
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O lo que es lo mismo, quizas despues de las rebajas estén más baratos jajajja
Por cierto, algunos de ellos tienen "justificación", muchos han pasado de "Early Access" a "normal" y demás... en lo que justifican la subida
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Subidas de precio en ...
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Posteado 15 Jun 2015 14:49
por CeltiberoCaesarAug
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Dicen que es ilegal en españa... Que se lo digan a mediamark con el dia sin iva
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Subidas de precio en ...
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Posteado 15 Jun 2015 10:21
por CeltiberoCaesarAug
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Ofertas interesantes ...
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Posteado 11 Jun 2015 09:01
por CeltiberoCaesarAug
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Trailer: Common Sens ...
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Posteado 10 Jun 2015 18:28
por CeltiberoCaesarAug
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Trailer: Common Sens ...
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Posteado 10 Jun 2015 16:05
por CeltiberoCaesarAug
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Tu PC no lo va aguantar xD Y eso que le han hecho downgrade (bajado la calidad grafica notoriamente).
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Videos espectaculare ...
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Posteado 28 May 2015 18:07
por CeltiberoCaesarAug
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Lo han metido en steam xD
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Juego de navegador t ...
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Posteado 28 May 2015 11:09
por CeltiberoCaesarAug
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Total War: ARENA - T ...
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Posteado 27 May 2015 14:42
por CeltiberoCaesarAug
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Clearco, nos apuntamos a la alpha hace un tiempo. Yo lo tengo (y jugando) desde hace... más de un mes seguro, pero no se cuanto exactamente. Jaskier, Carlos y Draco tambien lo tienen. Así como otros tantos que no se pasan por Celtiberia.
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Total War: ARENA - T ...
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Posteado 22 May 2015 18:58
por CeltiberoCaesarAug
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CeltíberoDraco escribió:
Va a ser un juegazo. Jask, ya empecé a leerme las novelas del Lobo Blanco, aun voy por la primera por la pág. 100 más o menos, me está encantando, en cuanto las termine todas me pongo con el Wicher 1 y después el 2, ya caerá el 3, ya caerá
¿No son un porrón de libros? Igual tardas toda una vida en leerlos, como tantas otras sagas fantásticas jajajaja
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Videos espectaculare ...
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Posteado 18 May 2015 10:01
por CeltiberoCaesarAug
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Iluminados
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Posteado 12 May 2015 14:53
por CeltiberoCaesarAug
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Muchos de los mods NO son compatibles entre si. Prueba a entrar con uno o con otro
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MOS (Massive Overhau ...
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Posteado 12 May 2015 10:16
por CeltiberoCaesarAug
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Buenas. Lo siento pero en este foro no damos soporte a versiones piratas.
De todas formas, con lo que has dicho no te podriamos ayudar. No sabemos si cumples los requisitos o simplemente te tardará más de lo normal.
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Problema de inicio d ...
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Posteado 26 Abr 2015 19:22
por CeltiberoCaesarAug
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¿Que maquina tienes? ¿Te funcionaba antes y ahora no? ¿Has instalado algo desde la ultima vez que te funcionó?
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Problema de inicio d ...
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Posteado 26 Abr 2015 17:04
por CeltiberoCaesarAug
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Total War: Rise of M ...
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Posteado 24 Abr 2015 09:09
por CeltiberoCaesarAug
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