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emo
Obviamente no es un Total War a nivel de espectacularidad y gráficos. Es otro tipo de juego, ni mejor ni peor. Ahí ya entran los gustos de cada uno.

No hay campaña estratégica como tal, sino una serie de "misiones" sobre un mapa global que hay que ir eligiendo.

Para no llevarse a engaños, quien quiera puede visitar esta página:

[url:37w9d3pk]forum.thelordzgamesstudio.com/index.php?topic=730.0[/url]

Es un juego de estrategia que no se centra en los gráficos. El nivel de profundidad de las estrategias/tácticas o la competencia de la IA no puedo evaluarlas, ya que no tengo el juego.
Great Battles MEDIEV ...
Categoría: Diógenes digital
emo
¿Dónde se ha hecho público esto hasta el momento? No he visto nada ni en la .org ni en la .com ni en la .net
Boicot a los product ...
Categoría: Discusión general
emo
Cómprate el juego.
Traduccion para el k ...
Categoría: Medieval II Total War
emo
No sé si conoceréis este sitio, pero quien quiera animarse puede hacerse un muñegote y desafiarme en la arena:

[url:28s85lx9]firfurcio.elbruto.es/[/url]

Es divertido y son unos cinco minutos al día.
¡El Círculo de la Mu ...
Categoría: La Taberna del Celta
emo
De nada hombre, para eso estamos. ;)
Jeno pide ayudica pa ...
Categoría: Discusión general
emo
Para eliminar restos del registro puedes usar el CCleaner por ejemplo y te quitas de complicaciones.

Si te gusta trastear, la manera manual es:

Ir a Inicio Ejecutar regedit

Después elegir la opción buscar (ctrl+B)

e ir buscando cosas como "Creative", "Assembly", "Empire", etc. (supongo que quieres borrar del todo el Empire).

e ir borrando cada una de las claves que vayas encontrando.

Los juegos que se instalan por Steam suelen dejar archivos en Documents and settings\Usuario\Datos de Programa (es una carpeta oculta, deberás elegir ver carpetas y archivos ocultos en el explorador), y/o en Mis Documentos. También habría que borrar dichos archivos.

Y por supuesto, borrar la carpeta donde instalaste el juego.
Instalaciones-desins ...
Categoría: Ayuda Técnica
emo
Prueba lo siguiente:

Ve a:

Para XP:

C:\Documents and Settings\(tu nombre)\Datos de Programa\The Creative Assembly\Empire

Para Vista:

C:\Users\username\AppData\Roaming\The Creative Assembly

y borra el archivo preferences.empire_script



Si siguen sin irte las campañas, avisa.
Jeno pide ayudica pa ...
Categoría: Discusión general
emo
Creo que las infanterías de 125 han sufrido un incremento de precio superior al resto de las infanterías.
Nuevo parche - Batal ...
Categoría: Estrategia
emo
CeltiberoRamiroI escribió:

¿Las unidades tienen el mismo precio en todas las eras?
Sé que tienen un precio en campaña y otro en batalla, pero no estoy seguro de si el precio en batalla es siempre el mismo.


Sí. tienen precios ligeramente distintos, pero también distintos stats y capacidades.
Nuevo parche - Batal ...
Categoría: Estrategia
emo
Eso lo dijeron hace un mes, el plazo de inscripción acababa el 3 de abril.

Ya es tarde para apuntarse :|


En cuanto a los nuevos precios, el tiempo dirá. Pensad en que hay 4 tipos de batallas terrestres (combinando eras y dinero disponible), y que es imposible que quede perfecto en los cuatro casos.
Nuevo parche - Batal ...
Categoría: Estrategia
emo
Que te parezca lamentable el nuevo sistema de manejo de las flotas lo respeto, aunque no lo comparta.

Que no se han testeado los cambios introducidos en el comportamiento de las unidades agrupadas, pues es simplemente mentira.

Y que puntualices que son gentuza todos los que han trabajado en el parche salvo Pepito y Jorgito, simplemente porque te gustaba más el sistema anterior, pues me sigue resultando ofensivo.

Ahora si no te importa, dejemos las cosas como están y hablemos de las batallas navales, que es de lo que se supone que va este hilo.

No soy ni moderador ni administrador, pero considero que toda crítica debiera hacerse desde el respeto.

Un saludo.
Nuevo parche - Batal ...
Categoría: Estrategia
emo
Gracias por lo de gentuza.

Yo también te quiero.
Nuevo parche - Batal ...
Categoría: Estrategia
emo
En el siguiente enlace tenéis un PDF donde vienen detalladas las estadísticas de las unidades, ordenadas por país y tipo:

[url:3eds2pur]forums.totalwar.org/vb/showthread.php?t=114977[/url]

Un saludo.
Stats de las unidade ...
Categoría: Estrategia
emo
Si os interesa que mejore la cantidad y calidad de los mapas multijugador del ETW deberíais pasar por este hilo y dar toda la información posible:

[url:1vcmh8ei]shoguntotalwar.yuku.com/topic/51116/t/Mu...s-Survey.html?page=1[/url]
CA necesita nuestra ...
Categoría: Empire: Total War
emo
En el M2TW el archivo export_desc_unit.txt se encuentra metido en un archivo pak, así que o aprende a desempaquetar o no podrá cambiar nada, porque no está a la vista; y si está empaquetado, es que usa el vanilla, así que lo que dice de los turnos no podría ser cierto.

Lo que habrá pasado es que o se ha instalado un mod (que no creo), o lo más probable, que se refiera a los turnos que tarda en aparecer una nueva unidad de ese tipo disponible para ser reclutada. En ese caso, lo que le ocurre es perfectamente normal.
Problema con los tur ...
Categoría: Medieval II Total War
emo
Seguiremos con edificios entonces.

¿Dónde está y de qué edificio se trata?

Trivial de preguntas ...
Categoría: La Taberna del Celta
emo
Estación Sirkeci de Estambul. Del Orient Express.
Trivial de preguntas ...
Categoría: La Taberna del Celta
emo
Gracias a los tres. 53 visitas sólo vosotros habéis dicho que os lo descargáis, o dais alguna muestra de interés por el mod.

Se agradece.
Retrofit Multiplayer ...
Categoría: Medieval II Total War
emo
Pues como no sean "To" y "Tora"...
Trivial de preguntas ...
Categoría: La Taberna del Celta
emo
========================================
REQUIRES MEDIEVAL II TOTAL WAR: KINGDOMS
========================================

DOWNLOAD

[url:25qusisn]www.twcenter.net/forums/downloads.php?do=file&id=2098[/url]



TABLE OF CONTENTS
=================
=================

1.0 OVERVIEW
2.0 RETROFIT MP 2.0 CHANGELIST
3.0 INSTALLATION
4.0 LAUNCHING THE MOD
5.0 CAVEATS AND KNOWN ISSUES
6.0 MODDING
7.0 CONTACT AND SUPPORT INFORMATION
8.0 LEGAL INFORMATION
9.0 CREDITS


1.0 OVERVIEW
============

The Retrofit MP 2 Mod is a multiplayer balanced version of the Retrofit Mod. The Retrofit Mod retrofits various Medieval II Total War (M2TW): Kingdoms features, improvements and bug fixes to vanilla M2TW. This mod can be used as it is, or as a base to create additional M2TW: Kingdoms mods (see section 5.0).

The major features of the Retrofit Mod are:

· Hotseat Campaigns.
· Control AI Reinforcements.
· Boiling Oil.
· 4 Additional custom battle maps (Backwoods, Borderlands, Forts, Trenches).
· 150 new maps, all them with weather selectable.
· Unit rebalancing.
· AI Unit Recruitment tweaks.
· Campaign AI Tweaks.
· Miscellaneous bug fixes and improvements.
· Installer: The mod is packaged with an easy to use installer for computers with a valid installation of M2TW: Kingdoms.


2.0 RETROFIT MP 2 CHANGELIST
============================

The changes made to the Retrofit MP 1.0 Mod in Retrofit MP 2.0 are:

Miscellaneous

* Increased the base cost of armor upgrades.
* Carroccio Standard and Great Cross cost: 700 fl (+250).
* Stat heat x 0.75.
* Changed infantry unit formation to 1.2, 1.2, 2.0, 2.0
* Reduced terrain bonuses and penalties to +1 or -1.

-------------------------------------------------------------------------Cavalry - General

* Increased the cost penalty for bodyguards from 30% to 100%
* Increased cost penalty for cavalry from 30% to 50%


Heavy Cavalry

* Feudal Knights (730->780), +3 attack, +1 armour.
* English Knights (840->830), 3 max without cost penalty, +1 armour, +2 morale.
* Chivalric Knights (920->910), +1 armour.
* Portuguese Knights (760->780), +1 armour, +1 defense, +2 morale, 3 max without cost penalty.
* Imperial Knights (820->830), +2 armour, 3 max without cost penalty.
* Noble Knights (920->940), +2 armour, 3 max without cost penalty.
* Lancers, +3 armour, 3 max witout cost penalty
* Gothic Knights (930->960), +3 armour.
* Gendarmes (760->720), +2 armour.
* Italian MAA (570->680), +1 armour, +2 attack, +2 morale, 3 max without cost penalty.
* Famiglia Ducale (820->870), +3 armour, 3 max without cost penalty.
* Tsars Guard (920->970), +3 armour, 3 max without cost penalty.
* Kataphractoi (770->850), +3 armour, +1 shield, 3 max without cost penalty.
* E Chivalric Knights, +1 armour, 3 max without cost penalty.
* Royal Banderium (890->960), +3 armour, 2 max without cost penalty.
* Polish Nobles (750->740), +1 defense.
* Polish Knights (920->910), +1 armour, 2 max without cost penalty.
* Polish Guard (920->980), +3 armour, 2 max without cost penalty.
* Armored Clergy (820->830), +2 armour
* NE Bodyguard (300->420), 12 men, given the "can_formed_charge" attribute, +2 armour.
* NE Late Bodyguard (320->470), 12 men, given the "can_formed_charge" attribute, +3 armour.
* SE Bodyguard (300->420), 12 men, given the "can_formed_charge" attribute, +2 armour.
* SE Late Bodyguard (320->470), 12 men, given the "can_formed_charge" attribute, +3 armour.
* EE Bodyguard (300->410), 12 men, given the "can_formed_charge" attribute, +1 armour.
* EE Late Bodyguard (320->470), 12 men, given the "can_formed_charge" attribute, +3 armour.
* Greek Bodyguard (300->440), 12 men, given the "can_formed_charge" attribute, +3 armour.
* Knights Templar (890->920), +2 armour, 2 max without cost penalty.
* Knights Hospitaller (890->880), +1 armour, 2 max without cost penalty.
* Teutonic Knights (950->980), +2 armour.
* Knights of Santiago (890->880), +2 armour, 2 max without penalty
* Mercenary German Knights 720 fl, +2 armour.
* Mercenary Knights 590 fl, +1 armour.
* Quapukulu (950->1020), +3 armour.
* Royal Mamluks (880->980), +3 armour, 2 max without cost penalty.
* Kwarizmian Cavalry (630->670), +3 armour, 2 max without penalty
* ME Bodyguard (300->440), 12 men, given the "can_formed_charge" attribute, +3 armour.
* ME Late Bodyguard (320->460), 12 men, given the "can_formed_charge" attribute, +3 armour.
* Mongol Heavy Lancers (830->890), +3 armour.
* Khan's Guard (930->1000), +3 armour, given the "can_formed_charge" attribute and wedge formation.
* Mongol Bodyguard (330->470), +3 armour, 12 men, given the "can_formed_charge" attribute.

Medium Cavalry

* Mailed Knights (670->640), removed from Milan, Venice and Papal States in High era.
* Demi Lancers (770->760)
* Broken Lances (670->720), +2 attack
* Italian Cavalry Militia (530->550), +2 charge, 2 max without cost penalty.
* Druzhina (750->720)
* Merchant cavalry militia +1 attack, +2 charge, -1 defense, +2 morale. Added to Spain, Portugal, Hungary and Poland in High Era, 2 max without penalty.
* Byzantine Lancers (490->470)
* Latinkon (740->720), 2 max without cost penalty.
* Polish Retainers (850->710),-2 attack, -1 defense, -4 morale, 3 max without cost penalty.
* Conquistadores (850->870), 3 max without cost penalty.
* Huscarls (750->730), 3 max without cost penalty.
* Mercenary Frankish Knights 670 fl
* Condottieri (590->610)
* Serbian Knights 900 fl
* Crusader Knights 870 fl
* Mounted Sergeants (470->460)
* Hussars, 3 max without cost penalty.
* Serbian Hussars 820 fl
* Sipahi lancers (670->650)
* Bedouin Cavalry (420->410)
* Mamluks (680->740), +1 shield., 3 max without cost penalty.
* Granadine Lancers (670->640)
* Christian Guard (870->890), 2 max without cost penalty.
* Armenian Cavalry (720->700), voice changed to heavy type, 2 max without penalty.

Light Cavalry

* EE Cavalry Militia (340->330). Mount changed to fast pony and voice type to light.
* Greek Militia Cavalry (310->330), +1 shield. Voice light and mounted changed to fast pony.
* Border Horse (380->360)
* Hobilars now use fast pony, +1 attack, +2 defense, 3 max without cost penalty.
* Scouts (420->360)
* Albanian Cavalry 590 fl
* Alan Light Cavalry (540->550). Given to Timurids in Early and High era, +1 shield, -1 defense, -2 morale, 2 max without penalty.
* Mongol Light Lancers (570->580), -1 defense.

Missile Cavalry

* Reiters (850->740), +5 range.
* Jinetes defense +1.
* Mounted Crossbowmen (480->490).
* Kazaks (420->480), 3 max without cost penalty.
* Boyar sons (680->670), +2 morale (4->6), +1 defense.
* D'vor Cavalry (990->900), +3 armour, -1 shield, 2 max without cost penalty.
* Cossack Cavalry (730->670)
* Byzantine Cavalry (530->560)
* Skythikon (420->480), 3 max without cost penalty, removed from Byzantium in Late era.
* Magyar Cavalry (450->540), 3 max without cost penalty.
* Hungarian Nobles (800->710)
* Vardariotai (900->810)
* Lithuanian Cavalry (590->560), +2 ranged attack, -1 shield.
* Polish Shooters (830->770), -1 shield.
* Cuman Horse Archers (420->480), 2 max without cost penalty.
* Mounted Longbowmen (760->710), available for England in High, 1 max without cost penalty.
* French Mounted Archers (860->790), 2 max without cost penalty.
* Turkish Horse Archers (420->480), 3 max without cost penalty.
* Turkomans (490->540), 3 max without cost penalty.
* Sipahis (680->650)
* Desert Cavalry (480->470), +1 defense, +1 shield.
* Mamluk Archers (810->780), 3 max without cost penalty.
* Granadine Jinetes +1 defense, +1 shield.
* Granadine CB Cav (500->480), -1 missile attack, added to Moors in High era.
* Turkopoles (480->650)
* Akinjis (420->480), given to egypt in early, 2 max without cost penalty.
* Mongol Horse Archers (530->500), -3 defense.
* Mongol Heavy Archers (600->730), -1 defense, +2 morale.
* Turkomans Mercs (490->540)

Camels

* Bedouin Camel Riders (550->520)
* Camel Gunners (1000->960), 2 max without cost penalty, range 160.
* Tuareg Camel Spearmens (580->520)

-------------------------------------------------------------------------
Swords, Axes and Maces

* Increased the cost penalty for bodyguards from 30% to 100%
* Sword and Buckler Men -20 fl (510->490), mass changed to 1.2.
* Battlefield Assassins (690->570), -1 attack, 2 max without cost penalty.
* Hashishim (760->670), -1 attack, 2 max without cost penalty.
* Dismounted E Chivalric Knights +2 defense, (510->550).
* Dismounted Men at Arms +2 morale, (430->460)
* Dismounted Broken Lances +4 morale,(430->510).
* Dismounted Christian Guard -3 attack, -1 defense, -100 fl (660->560), 4 max without cost penalty, changed stat_ground to 1, 0, 1, -1.
* Dismounted Conquistadores (660->650), -1 attack, 4 max without cost penalty.
* Dismounted Druchima mass changed to 1.2
* Dismounted Boyars Sons mass changed to 1.2, +1 defense, +2 morale (540->590).
* Swordmen Militia -20 fl (370->350), mass changed to 1.2.
* Urban Militia (370->350), added to moors in Early Era.
* Norse Swordmen (490->470)
* Dismounted Byzantines Lancers (370->350).
* Byzantine Infantry (370->400), +1 defense, +2 morale, mass changed to 1.2.
* Dismounted NE Bodyguard -1 attack, 16 men, (180->300).
* Dismounted Huscarls 2 max without cost penalty.
* Aztec Bodyguard size increased from 16 to 24 men, (200->240).
* Venetian Heavy Infantry -1 armor, +1 defense, +2 morale (510->480).
* Highlanders +1 defense.
* Viking Raiders (450->420).
* Flagellants (340->300).
* Dismounted Imperial Knights (510->530).
* Dismounted Mercenary Knights (570->590).
* Dismounted Mercenary German Knights (430->410), +4 morale.
* Sudanese Tribesmen +2 attack, (260->270).
* Ghazis (410->370).
* Sudanese Tribesmen Mercs (370->230).
* Dismounted Crusader Knights (660->650), -1 attack.
* Aztec Peasants (200->190).
* Aztec Warriors (330->340).
* Jaguar Warriors (520->500).
* Cuahchiqueh (550->520).
* Coyote Priests (470->340).
* Txacalan Mercenaries (280->270).
* Native Mercenaries (200->190).
* Native Warriors (280->270).

-------------------------------------------------------------------------
Small Polearms

* Dismounted Noble Knights (590->600), added to France in High Era, 2 max without cost penalty.
* Dismounted English Knights (590->600)
* Dismounted Portuguese Knights (590->600), 4 max without cost penalty.
* Heavy Billmen -10 fl (320->340), +4 attack against cavalry
* Billmen -40 fl (240->200), +4 attack against cavalry
* Heavy Bill Militia -10 fl (320->340), +4 attack against cavalry
* Bill Militia, +4 attack against cavalry

-------------------------------------------------------------------------
Polearms

* Swordstaff Militia +2 attack, -30 fl (610->580)
* Obudshaer, +1 attack, -30 fl (740->710)
* Halberd Militia +3 attack, -70 fl (420->350), available for Papal States, Sicily, Poland and Hungary in High era, available for HRE, Sicily, Poland and Hungary in Late era.
* ME Halberd Militia, given to Egypt, Turks and Timurids in High Era, (420->500).
* Janissary Heavy Inf (680-720), -2 attack.
* Transilvanian Peasants (280->310), +3 attack.
* Voulgier (580->520), +2 attack.
* Partisan Militia (470->430), +3 attack.
* Swiss Guard (800->790).

-------------------------------------------------------------------------
2 Handed Axes

* Norse Axemen +3 attack, +40 fl (600->640)
* Varangian Guard +1 attack
* Tabardariyya +1 attack
* Berdiche Axemen +2 attack, +40 fl (410->450), mass changed to 1.2
* Croat Axemen -20 fl (320->300)
* Galloglaich +90 fl (410->500)
* Galloglaich Mercs +1 attack, +90 fl (410->500)
* Varangian Guard given "very_hardy" attribute.
* Woodsmen +2 attack, -2 defense, +2 morale.
* Berdiche Axemen (450->460)
* English Huscarls (470->460)
* Free Company Men At Arms (350->400)
* Tabardariyya (680->670)
* Saxon Bodyguard (180->170), +1 attack.

-------------------------------------------------------------------------
2 Handed Swords

* Forlorn Hope (720->740).
* Dismounted Gothic Knights (670->680).

-------------------------------------------------------------------------
Spears

* Lamtuna Spearmen (520->510), changed from "very_hardy" to "hardy"
* Welsh Spearmen (320->310), 2 max without cost penalty.
* Slav Mercenaries, (380->350), 2 max without cost penalty, added to Russia in Early and High era.
* EE Town Militia +1 defense.
* Azabs +1 defense.
* Dismounted Polish Nobles, (480->510), -1 defense.
* Theigns (480->470)
* Town Militia (210->260)
* EE Spear Militia (280->260)
* Italian Militia (360->350)
* Nubian Spearmen (380->360)
* Berber Spearmen (380->370)
* Levy Spearmen +1 defense.
* Sergeant Spearmen (380->370).
* Armoured Sergeants, (560->550), -1 defense.
* Spear Militia +1 defense, available for Denmark in High era.
* Byzantine Spearmen, +1 defense.
* SE Spear Militia, +1 defense.
* Pavise Spearmen -1 defense.
* EE Spearmen -1 defense.
* Peasant Spearmen +1 defense.
* Italian Spear Militia -1 defense.
* Papal Guard -1 defense, (710->690).
* Mercenary Spearmen -1 defense.
* Crusader Sergeants -1 defense.
* ME Spear Militia +1 defense.
* ME Levy Spearmen +1 defense.
* Saracen Militia -1 defense.
* Aztec Spearmen 330->310).
* Welsh Spearmen Mercs (320->310), 2 max without cost penalty.
* Dismounted Frankish Knights (500->520), -1 defense.
* Dismounted Arab Cavalry (330->350), -1 defense.
* Dismounted Tuareg, (420->410), -1 defense.
* Dismounted Sipahi Lancers -1 defense.
* Dismounted Light Lancers (370->390), -1 defense.
* Dismounted Heavy Lancers (530->520).

-------------------------------------------------------------------------
Others 2 Handed Weapons

* Mutatawwi'a (230->280).

-------------------------------------------------------------------------
Archers

* "arrow" missile range increased from 120 to 130.
* Longbowmen +20 fl (480->500), range 160.
* Yeoman Archers +10 fl (590->600), range 160.
* Sherwood Archers -1 secondary attack, -30 fl (450->420), range 160.
* Highland Archers range 140.
* Highland Noble Archers, 4 max without cost penalty.
* Scots Guard range 160.
* Sicilian Muslim Archers range 150.
* Venetian Archers range 150, -1 armor, +1 defense.
* Trebizon Archers range 150.
* Byzantine Guard Archers -40fl (610->570).
* Bosnian Archers range 150.
* Dismounted Longbowmen range 160.
* Dismounted French Archers range 160.
* Dismounted Lithuanian Cavalry range 150.
* Welsh Longbowmen range 160.
* Free Company Longbowmen range 160.
* Bulgarian Brigands range 150.
* Dismounted Dvors (750->660), +1 defense, -3 shield.
* Turkish Archers range 150.
* Ottoman Infantry: added 'hardy' attribute, range 150,+2 attack, +2 morale, -3 shield, (620->630), mass changed to 1.2.
* Desert Archers changed from "very_hardy" to "hardy", range 150.
* Nubian Archers available for Egypt in High and Late era, 2 max without cost penalty, range 150.
* Armenian Archers available for Timurids in Late era, range 150.
* Mongol Foot Archers range 150.
* Mongol Infantry range 150, +3 defense, -3 shield.
* Sabadar Militia -3 shield, +2 attack, +1 defense.
* Dismounted Archers range 150.
* Dismounted Heavy Archers -80 fl (640->560), +1 defense, range 150.
* Welsh Longbowmen Mercs range 160.
* Bulgarian Brigands Mercs range 150.

-------------------------------------------------------------------------
Crossbowmen

* "crossbow_bolt" missile range changed from 120 to 130.
* Crossbowmen range increased from 120 to 140, (380->360).
* Peasant Crossbowmen (290->260).
* Crossbow Militia (290->260).
* ME Crossbow Militia (340->300).
* Pavise Crossbowmen range 150.
* Pavise Crossbow Militia range 150.
* Mercenary Pavise Crossbowmen range 150.
* Mercenary Crossbowmen range 150.
* ME Peasant Crossbowmen given crossbow_bolt (130 range), 9 missile attack, 290 fl.
* ME Crossbow Militia (290->360), given steel_crossbow_bolt (140 range), 12 missile attack, given to Moors in High and Late era.

-------------------------------------------------------------------------
Gunpowder

* Naffatun +100 fl (350->450), 1 max without cost penalty.
* Increased arquebus_bullet range from 120 to 140.
* Cossack Musketeers -20 fl (650->630), range 170.
* Arquebusiers +2 secondary attack, -20 fl (470->450)
* Musketeers +2 secondary attack, -20 fl (550->530), range 170.
* Portuguese Arquebusiers -80 fl (680->600)
* Mercenary Arquebusiers, +2 secondary attack, -70 fl (520->450)
* Jannisary Musketeers -20 fl (720->700), fixed armour upgrade cost, range 170.
* Sudanese Gunners -70 fl (580->510)
* Hand Gunners: +5 range +1 defense skill and -60 fl (510->450)
* ME Hand Gunners: +5 range +1 defense skill and -60 fl (560->500)

-------------------------------------------------------------------------
Javelins

* cav_javelin speed increased from 30 to 40.
* javelin ammo reduced from 8 to 6, range 60.
* Javelinmen (250->200), +1 defense.
* Lusitanian Javelinmen (330->320), +1 defense, +3 shield.
* Almughavars (540->510), +3 shield, +1 defense, -2 morale, -1 attack.
* Irish Kerns 2 max without cost penalty, +1 defense.
* Catalans (580->600), +1 defense, +3 shield, given to spain in High era, 2 max without cost penalty.
* Turkish Javelinmen (250->200), +1 defense.
* Sudanese Javelinmen (300->270), +1 defense.
* Kurdish Javelinmen (330->280), +1 defense.
* Afghan Javelinmen +1 defense.
* Aztec Spear Thrower +1 defense.
* Arrow Warriors (360->480), +1 defense, given the "light_spear" attribute, +4 versus cavalry.
* Irish Kerns Mercs +1 defense, 2 max without cost penalty.
* Afghan Javelin Mercs +1 defense, added to Mongols in Early, High and Late era.

-------------------------------------------------------------------------
Pikemen

* Highland Pikemen +2 defense.
* Scot Pike Militia -50 fl (260->210), added to Scotland in Early era.
* Heavy Pike Militia, added to Scotland in High Era.
* Tercio Pikemen (470->420)
* Pikemen (350->310)
* Pike Militia (260->210), available for Spain, Portugal and HRE in High era. Available for Milan, Venice, Sicily and Papal States in Late era.
* Aventuros (690->610)
* Flemish Pikemen (420->390)
* Swiss Pikemen (640->530)
* Landschknett Pikemen (470->420)
* Noble Pikemen (600->630), +2 defense.
* Flemish Pikemen Mercs (420->390)
* Swiss Pikemen Mercs (640->530)


3.0 INSTALLATION
================

The Retrofit MP 2.0 Mod requires M2TW: Kingdoms.

To install the Retrofit MP 2.0 Mod, simply run the supplied executable file. If you have a valid installation of M2TW: Kingdoms, installation setup will automatically determine the installation path and appropriate language assets (game audio and text) for the Retrofit MP 2.0 Mod.

The Retrofit MP 2.0 Mod installs all game files into a separate mod path and does not modify any existing M2TW or M2TW: Kingdoms files. This protects the existing M2TW and M2TW: Kingdoms installations and allows multiple mods to be run from the same M2TW installation.

Installation consists of four main components:

· Required Retrofit MP 2.0 Mod Files: Core files required to install and use the Retrofit MP 2 Mod. (REQUIRED)
· Copy M2TW Campaign Files: The installer will copy the required campaign files from the original M2TW installation. (REQUIRED)
· Copy M2TW Custom Battle Files: The installer can copy the custom battle files from the original M2TW installation. (REQUIRED)
· Copy M2TW Save Games: The installer can copy save games from the original M2TW installation for use in the Retrofit MP 2.0 Mod. (OPTIONAL)


4.0 LAUNCHING THE MOD
=====================

The Retrofit MP 2 Mod can be launched via a number of methods:

· Start menu shortcut
· Desktop icon
· M2TW game launcher (English)
· Batch file located in: [M2TW Path]\mods\RetrofitMP2\medieval2_RetrofitMP.bat


5.0 CAVEATS AND KNOWN ISSUES
============================

· Version 2.0 of the Retrofit MP Mod is designed to work with M2TW: Kingdoms with M2TW updated to version 1.05.000. Version 2.0 of the Retrofit MP Mod may not work correctly with future versions of M2TW: Kingdoms and M2TW.
· The Retrofit MP Mod may not install and/or run correctly for some downloadable distribution methods of M2TW or M2TW: Kingdoms.
· Although the Retrofit MP Mod contains assets for all available game languages, it has not been exhaustively tested for every language of M2TW: Kingdoms.
· The additional custom battle maps have not been translated for non-English languages.
· Using M2TW save games in the Retrofit MP 2 Mod has not been exhaustively tested.


6.0 MODDING
===========

The Retrofit MP Mod may supply a good base or reference for other M2TW: Kingdoms mods. Other mods may include content of the Retrofit MP Mod in whole or in part. Please acknowledge credit to the Retrofit MP Mod when Retrofit MP Mod content is used in other mods.

It is requested for others not to release mods that directly modify an installed Retrofit MP Mod. This is to avoid compatibility issues in multiplayer battles between players with different Retrofit MP 2 Mod data. If you wish to create a mod for Retrofit MP, please ensure it uses a new ModPath.


7.0 CONTACT AND SUPPORT INFORMATION
===================================

Support for the Retrofit MP Mod is provided through the Total War forums:

http://www.totalwarforums.com/
http://www.twcenter.net/forums


8.0 LEGAL INFORMATION
=====================

This is an unofficial Mod for Medieval II Total War: Kingdoms. SEGA and the Creative Assembly do not endorse or support this Mod.

All right, title, interest and ownership rights in this Mod belong to the Authors of this Mod (as far as is legally possible).

The Authors of this Mod (and for the avoidance of doubt SEGA and The Creative Assembly) will not be held responsible for the risks connected with any loss (financial or otherwise), damage to property, lost data, console, computer or handheld device failure, errors and lost business or other information as a result of possession, use or malfunction of this Mod.


9.0 CREDITS
===========

Authors & Support
=================

Carlos 'Mordred' Sánchez
Jake Peterson
Jason 'Palamedes' Turnbull
Juan Luis 'Ergion' Barahona
Scott 'Unspoken Knight' Lowther


Beta Team
=========

Acunal
Almircar
Anubis
Brutus
Danielo
DucaWilliam
Edecón
Embirrado
Fieldmarshall
Hannibal
Iberoxauen
Indigo
Niesmiertelnik
Lerend
Paolai
ReloK
Rikimaru
Sir Eudes
Sir Heinz
Super
Veneno
Wolf-yop


Special Thanks to
=================

Alba
Alexandros
Avgvstvs
Castellano
Colossus
Conan
Duffman
Eagle
Espartiata
Finisterra
Gale
Gorrion
Harkonnen
Hereje
Iberoxauen
Indibil
Jorkelme
Klu
Kronos
Kubaro
Kyolic
Lancelot
Legion22
Leonidas
Llop
LordHarald
LordKoal
Lotario
Lupu
Magon
Mardonio
Marcumar
Medieval
naiver
Okeenan
Phoenix
Proteus
proximo
Raiola
Regne
Romanos
SalmonMoose
Soldurio
Stranger
Thrandhuil
Thormes
Trash
Viri_712
vonPauluS
Vorian


Clans
=====

Arcani
Bractwo Stali
Brotherhood of Aggony
Brotherhood of Steel
Cacciatori
Celtiberos
Cojot
Crusaders
Cruzados
Devoti Custodes
Grey Wolves
Hermandad de la Guardia
Hussars
Imperial
Imperium Polskie
Invictus
Leontes
LEGIO
LONG
Luna Rossa
Normanni
Rapax
Sarmaci Krolewscy
Victrix
Warriors of Crom
4Horsemen


Sites supporting Retrofit MP Tourneys & Campaigns
===================================================

Clan War Belt : [url:25qusisn]forums.clanwarbelt.org/[/url]
Clan Wars Championship : [url:25qusisn]clanwars3540.yuku.com/bclanwars3540[/url]
Clan Community Shield : [url:25qusisn]www.clancommunityshield.net/[/url]
Clan Celtiberos 2v2 Tourney : [url:25qusisn]www.celtiberos.net/[/url]
Clan LEGIO MP Italian Campaign : tournaments.realtimestrategy.it/index.ph...7accbb9d7f8fe44bd16
Total War Italia: [url:25qusisn]freeforumzone.leonardo.it/forum.aspx?c=45154&f=45154[/url]

And of course all those who support this wonderful mod playing it in multiplayer! This update wouldn't have been done without you, mates!
Retrofit Multiplayer ...
Categoría: Medieval II Total War
emo
Torsinno escribió:
En ese caso, las fuerzas alemanas que soportaron el ataque británico de Douglas Haig estuvieron comandadas por el general Fritz von Below... ¿no?


Correcto.

¡Te toca!
Trivial de preguntas ...
Categoría: La Taberna del Celta
emo
Lo de montar o desmontar supongo que lo harán como las dotaciones de la artillería. Se pueden abandonar y retomar cuando sea necesario.
Empire Total War ..c ...
Categoría: Discusión general
emo
En la versión española, todos dan discursos salvo Francia, que tiene un bug. Tan sólo hay que esperar a que se haga zoom al general.
Discursos
Categoría: Medieval 2 Total War
emo
Venga, una preguntilla:

Desde el 1 de julio hasta el 18 de noviembre, hubo una gran ofensiva durante la Gran Guerra.

¿Quién estaba al mando de la defensa ante esta ofensiva?
Trivial de preguntas ...
Categoría: La Taberna del Celta
emo
No se me ocurre nada, que cualquiera haga la siguiente pregunta.
Trivial de preguntas ...
Categoría: La Taberna del Celta
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