Castillo

Steam Celtíberos

Sala Pública Celtíberos

Vitrina

a_16.gif

Acceso al Castillo

Menú personal

Mensajes recibidos

Debe loguear para ver sus mensajes.
Enviar mensaje.

En línea...

Tenemos 259 invitados conectado

Estadísticas

  • Total Usuarios: 2095
  • Últ. Miembro: Total War Guide
  • Total Mensajes: 74.5k
  • Total Temas: 5630
  • Total Secciones: 192
  • Total Categorías: 8
  • Abiertos hoy: 0
  • Abiertos Ayer: 0
  • Respuestas Hoy: 0
  • Respuestas Ayer: 0

+ Últimos Mensajes +

Otros Temas »

Últimas descargas

Bienvenido, Invitado
Nombre de Usuario Contraseña: Recordarme

MODS DEMO EMPIRE TOTAL WAR
(1 viendo) (1) Invitado

TEMA: MODS DEMO EMPIRE TOTAL WAR

MODS DEMO EMPIRE TOTAL WAR 22 Feb 2009 23:36 #22551

  • DESCONECTADO
  • Temas: 2256
http://www.python.org/download/
<unit unit_category="cavalry" num_soldiers="16" script_name="britain_euro_generals_bodyguard">
                <unit_type type="euro_generals_bodyguard"/>
                <position x="-126.45" y="522.35"/>
                <orientation radians="2.89"/>
                <width metres="15.82"/>
                <unit_capabilities>
                </unit_capabilities>
                <general>
                    <name>William Howe</name>
                    <experience>0</experience>
                    <portrait>data/ui/portraits/european/Cards/general/old/025.tga</portrait>
                </general>
                <unit_experience level="0"/>
            </unit>
<ship script_name="Stma. Trinidad">
				<ship_type type="1st_rate_admiral_british" name="Stma. Trinidad"/>
				<position x="-422.09" y="-417.15"/>
				<orientation radians="0.47"/>
				<admiral>
					<name>Gravina</name>
				</admiral>
				<ship_experience level="0"/>
			</ship>
<unit unit_category="infantry" num_soldiers="80" script_name="britain_euro_line_infantry_01">
                <unit_type type="euro_line_infantry_britain"/>
                <position x="-108.22" y="501.29"/>
                <orientation radians="2.66"/>
                <width metres="29.58"/>
                <unit_capabilities>
                    <firing_drill>fire_volley</firing_drill>
                    <special_ability>square_formation</special_ability>
                    <bayonet_type>ring_bayonets</bayonet_type>
                </unit_capabilities>
                <unit_experience level="0"/>
            </unit>
[youtube:2kx77v8z][/youtube:2kx77v8z]
			<unit unit_category="infantry" num_soldiers="180" script_name="britain_guard_infantry_01">
				<unit_type type="guard_infantry"/>
				<position x="-73.33" y="486.44"/>
				<orientation radians="2.59"/>
				<width metres="29.58"/>
				<unit_capabilities>
					<firing_drill>rank_fire</firing_drill>
					<special_ability>square_formation</special_ability>
					<bayonet_type>ring_bayonets</bayonet_type>
				</unit_capabilities>
				<unit_experience level="0"/>
			</unit>
"limitless_ammo true; # show_cpu_moves <true|false>, Enable/disable Infinite ammo on battlefields #"
http://www.twcenter.nethttp://www.twcenter.net/forums/showthread.php?t=227982http://www.twcenter.net/forums/showthre ... 956&page=5http://www.twcenter.net/forums/showthread.php?t=228242http://www.twcenter.net/forums/showthre ... 219&page=3
<alliance id="1">
</alliance>
<non_playable></non_playable>
    <victory_condition>
      <kill_or_rout_enemy></kill_or_rout_enemy>
    </victory_condition>

    <rout_position x ="0.0" y = "2000.0"></rout_position>
<army>
</army>
	<time_period>late</time_period>
	<faction>united_states</faction>
	<deployment_area>
		<centre x="0.0" y="0.0"/>
		<width metres="2000.0"/>
		<height metres="2000.0"/>
		<orientation radians="0"/>
	</deployment_area>
	<camera_start_position x="50.0" y="300.0" z="300.0"/>
	<camera_target_position x="216.0" y="140.0" z="-181.0"/>
	<campaign_ai_battle_hints aggression="0.1"/>
	<unit unit_category="infantry" num_soldiers="60"  script_name="america_euro_light_infantry_01">
		<unit_type type="euro_light_infantry"/>
		<position x="-325.52" y="8.26"/>
		<orientation radians="5.81"/>
		<width metres="21.60"/>
		<unit_capabilities>
			<firing_drill>fire_volley</firing_drill>
			<special_ability>wooden_stakes</special_ability>
		</unit_capabilities>
		<unit_experience level="0"/>
	</unit>
<ship>
   <ship_type type="3rd_rate_admiral_french" name="French Ship"/>
   <position x="0.00" y="1000.00"/>
   <orientation radians="3.14"/>
   <admiral>
         <name>French Admiral</name>
   </admiral>
   <ship_experience level="0"/>
</ship>

Re: MODS DEMO EMPIRE TOTAL WAR 23 Feb 2009 04:11 #22567

  • DESCONECTADO
  • Temas: 2256
http://www.textpad.com/download/index.html
<unit unit_category="infantry" num_soldiers="45"
<unit unit_category="infantry" num_soldiers="45" script_name="britain_euro_grenadiers_bearskin">
<unit unit_category="infantry" num_soldiers="145" script_name="britain_euro_grenadiers_bearskin">
<general> 
<general>
<name>William Howe</name>
<general>
<name>William How</name>
<unit unit_category="infantry" num_soldiers="80"
<unit unit_category="infantry" num_soldiers="80" script_name="britain_euro_line_infantry_01">
<unit_type type="euro_line_infantry_britain"/>
<position x="-108.22" y="501.29"/>
<orientation radians="2.66"/>
<width metres="29.58"/>
<unit_capabilities>
<firing_drill>rank_fire</firing_drill>
<special_ability>square_formation</special_ability>
<bayonet_type>ring_bayonets</bayonet_type>
</unit_capabilities>
<unit_experience level="0"/>
<unit_experience level="3"/>
<non_playable></non_playable>
<!--non_playable></non_pla
<skip_deployment></skip_deployment>
--kip_deployment></skip_deployment>
-----------------------------------------------------------
-- CONTROLLER SETUP
-----------------------------------------------------------

-- FRIENDLY UNIT CONTROLLERS
friendly_unit = {};

for a = 1,16 do
friendly_unit&#91;a&#93; = friendly_units:item(a);
end

britain_euro_grenadiers_bearskin = friendly_units:item("britain_euro_grenadiers_bearskin")
britain_euro_grenadiers_bearskin_controller = friendly_army:create_unit_controller()
britain_euro_grenadiers_bearskin_controller:add_units(britain_euro_grenadiers_bearskin)
--itain_euro_grenadiers_bearskin_controller:take_control()

britain_euro_highlanders = friendly_units:item("britain_euro_highlanders")
britain_euro_highlanders_controller = friendly_army:create_unit_controller()
britain_euro_highlanders_controller:add_units(britain_euro_highlanders)
--itain_euro_highlanders_controller:take_control()

britain_guard_infantry_01 = friendly_units:item("britain_guard_infantry_01")
britain_guard_infantry_01_controller = friendly_army:create_unit_controller()
britain_guard_infantry_01_controller:add_units(britain_guard_infantry_01)
--itain_guard_infantry_01_controller:take_control()

britain_guard_infantry_02 = friendly_units:item("britain_guard_infantry_02")
britain_guard_infantry_02_controller = friendly_army:create_unit_controller()
britain_guard_infantry_02_controller:add_units(britain_guard_infantry_02)
--itain_guard_infantry_02_controller:take_control()

britain_euro_line_infantry_01 = friendly_units:item("britain_euro_line_infantry_01")
britain_euro_line_infantry_01_controller = friendly_army:create_unit_controller()
britain_euro_line_infantry_01_controller:add_units(britain_euro_line_infantry_01)
--itain_euro_line_infantry_01_controller:take_control()

britain_euro_line_infantry_02 = friendly_units:item("britain_euro_line_infantry_02")
britain_euro_line_infantry_02_controller = friendly_army:create_unit_controller()
britain_euro_line_infantry_02_controller:add_units(britain_euro_line_infantry_02)
--itain_euro_line_infantry_02_controller:take_control()

-- ENEMY UNIT CONTROLLERS
enemy_america_euro_generals_bodyguard = enemy_units:item("america_euro_generals_bodyguard")
controller_america_euro_generals_bodyguard = enemy_army:create_unit_controller()
controller_america_euro_generals_bodyguard:add_units(enemy_america_euro_generals_bodyguard)
--ntroller_america_euro_generals_bodyguard:take_control()
--ntroller_america_euro_generals_bodyguard:halt()

enemy_america_euro_light_infantry_01 = enemy_units:item("america_euro_light_infantry_01")
controller_america_euro_light_infantry_01 = enemy_army:create_unit_controller()
controller_america_euro_light_infantry_01:add_units(enemy_america_euro_light_infantry_01)
--ntroller_america_euro_light_infantry_01:take_control()
--ntroller_america_euro_light_infantry_01:halt()

enemy_america_euro_light_infantry_02 = enemy_units:item("america_euro_light_infantry_02")
controller_america_euro_light_infantry_02 = enemy_army:create_unit_controller()
controller_america_euro_light_infantry_02:add_units(enemy_america_euro_light_infantry_02)
--ntroller_america_euro_light_infantry_02:take_control()
--ntroller_america_euro_light_infantry_02:halt()

enemy_america_24_lber_land_cannon_01 = enemy_units:item("america_24_lber_land_cannon_01")
controller_america_24_lber_land_cannon_01 = enemy_army:create_unit_controller()
controller_america_24_lber_land_cannon_01:add_units(enemy_america_24_lber_land_cannon_01)
--ntroller_america_24_lber_land_cannon_01:take_control()
--ntroller_america_24_lber_land_cannon_01:halt()
--ntroller_america_24_lber_land_cannon_01:perform_special_ability("unlimber")
--ntroller_america_24_lber_land_cannon_01:fire_at_will(false)

enemy_america_24_lber_land_cannon_02 = enemy_units:item("america_24_lber_land_cannon_02")
controller_america_24_lber_land_cannon_02 = enemy_army:create_unit_controller()
controller_america_24_lber_land_cannon_02:add_units(enemy_america_24_lber_land_cannon_02)
--ntroller_america_24_lber_land_cannon_02:take_control()
--ntroller_america_24_lber_land_cannon_02:halt()
--ntroller_america_24_lber_land_cannon_02:perform_special_ability("unlimber")
--ntroller_america_24_lber_land_cannon_02:fire_at_will(false)

enemy_america_24_lber_land_cannon_03 = enemy_units:item("america_24_lber_land_cannon_03")
controller_america_24_lber_land_cannon_03 = enemy_army:create_unit_controller()
controller_america_24_lber_land_cannon_03:add_units(enemy_america_24_lber_land_cannon_03)
--ntroller_america_24_lber_land_cannon_03:take_control()
--ntroller_america_24_lber_land_cannon_03:halt()
--ntroller_america_24_lber_land_cannon_03:perform_special_ability("unlimber")
--ntroller_america_24_lber_land_cannon_03:fire_at_will(false)

enemy_america_24_lber_land_cannon_04 = enemy_units:item("america_24_lber_land_cannon_04")
controller_america_24_lber_land_cannon_04 = enemy_army:create_unit_controller()
controller_america_24_lber_land_cannon_04:add_units(enemy_america_24_lber_land_cannon_04)
--ntroller_america_24_lber_land_cannon_04:take_control()
--ntroller_america_24_lber_land_cannon_04:halt()
--ntroller_america_24_lber_land_cannon_04:perform_special_ability("unlimber")
--ntroller_america_24_lber_land_cannon_04:fire_at_will(false)

enemy_america_euro_light_dragoons_01 = enemy_units:item("america_euro_light_dragoons_01")
controller_america_euro_light_dragoons_01 = enemy_army:create_unit_controller()
controller_america_euro_light_dragoons_01:add_units(enemy_america_euro_light_dragoons_01)
--ntroller_america_euro_light_dragoons_01:take_control()
--ntroller_america_euro_light_dragoons_01:halt()

enemy_america_euro_light_dragoons_02 = enemy_units:item("america_euro_light_dragoons_02")
controller_america_euro_light_dragoons_02 = enemy_army:create_unit_controller()
controller_america_euro_light_dragoons_02:add_units(enemy_america_euro_light_dragoons_02)
--ntroller_america_euro_light_dragoons_02:take_control()
--ntroller_america_euro_light_dragoons_02:halt()

enemy_america_americas_line_infantry_01 = enemy_units:item("america_americas_line_infantry_01")
controller_america_americas_line_infantry_01 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_01:add_units(enemy_america_americas_line_infantry_01)
--ntroller_america_americas_line_infantry_01:take_control()
--ntroller_america_americas_line_infantry_01:halt()

enemy_america_americas_line_infantry_02 = enemy_units:item("america_americas_line_infantry_02")
controller_america_americas_line_infantry_02 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_02:add_units(enemy_america_americas_line_infantry_02)
--ntroller_america_americas_line_infantry_02:take_control()
--ntroller_america_americas_line_infantry_02:halt()

enemy_america_americas_line_infantry_03 = enemy_units:item("america_americas_line_infantry_03")
controller_america_americas_line_infantry_03 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_03:add_units(enemy_america_americas_line_infantry_03)
--ntroller_america_americas_line_infantry_03:take_control()
--ntroller_america_americas_line_infantry_03:halt()

enemy_america_americas_line_infantry_04 = enemy_units:item("america_americas_line_infantry_04")
controller_america_americas_line_infantry_04 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_04:add_units(enemy_america_americas_line_infantry_04)
--ntroller_america_americas_line_infantry_04:take_control()
--ntroller_america_americas_line_infantry_04:halt()

enemy_america_americas_line_infantry_05 = enemy_units:item("america_americas_line_infantry_05")
controller_america_americas_line_infantry_05 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_05:add_units(enemy_america_americas_line_infantry_05)
--ntroller_america_americas_line_infantry_05:take_control()
--ntroller_america_americas_line_infantry_05:halt()

enemy_america_americas_line_infantry_06 = enemy_units:item("america_americas_line_infantry_06")
controller_america_americas_line_infantry_06 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_06:add_units(enemy_america_americas_line_infantry_06)
--ntroller_america_americas_line_infantry_06:take_control()
--ntroller_america_americas_line_infantry_06:halt()

enemy_america_euro_militia_infantry_minutemen_01 = enemy_units:item("america_euro_militia_infantry_minutemen_01")
controller_america_euro_militia_infantry_minutemen_01 = enemy_army:create_unit_controller()
controller_america_euro_militia_infantry_minutemen_01:add_units(enemy_america_euro_militia_infantry_minutemen_01)
--ntroller_america_euro_militia_infantry_minutemen_01:take_control()
--ntroller_america_euro_militia_infantry_minutemen_01:halt()

enemy_america_euro_militia_infantry_minutemen_02 = enemy_units:item("america_euro_militia_infantry_minutemen_02")
controller_america_euro_militia_infantry_minutemen_02 = enemy_army:create_unit_controller()
controller_america_euro_militia_infantry_minutemen_02:add_units(enemy_america_euro_militia_infantry_minutemen_02)
--ntroller_america_euro_militia_infantry_minutemen_02:take_control()
--ntroller_america_euro_militia_infantry_minutemen_02:halt()

enemy_america_americas_long_rifle_men_01 = enemy_units:item("america_americas_long_rifle_men_01")
controller_america_americas_long_rifle_men_01 = enemy_army:create_unit_controller()
controller_america_americas_long_rifle_men_01:add_units(enemy_america_americas_long_rifle_men_01)
controller_america_americas_long_rifle_men_01:take_control()
--ntroller_america_americas_long_rifle_men_01:halt()
--ntroller_america_americas_long_rifle_men_01:fire_at_will(false)

enemy_america_americas_long_rifle_men_02 = enemy_units:item("america_americas_long_rifle_men_02")
controller_america_americas_long_rifle_men_02 = enemy_army:create_unit_controller()
controller_america_americas_long_rifle_men_02:add_units(enemy_america_americas_long_rifle_men_02)
controller_america_americas_long_rifle_men_02:take_control()
--ntroller_america_americas_long_rifle_men_02:halt()
--ntroller_america_americas_long_rifle_men_02:fire_at_will(false)
http://www.twcenter.n

Re: MODS DEMO EMPIRE TOTAL WAR 23 Feb 2009 10:30 #22571

Re: MODS DEMO EMPIRE TOTAL WAR 23 Feb 2009 11:19 #22573

<

Re: MODS DEMO EMPIRE TOTAL WAR 23 Feb 2009 11:30 #22574

  • DESCONECTADO
  • Temas: 2256

Re: MODS DEMO EMPIRE TOTAL WAR 23 Feb 2009 14:20 #22584

Re: MODS DEMO EMPIRE TOTAL WAR 23 Feb 2009 14:38 #22586

  • DESCONECTADO
  • Temas: 2256

Re: MODS DEMO EMPIRE TOTAL WAR 23 Feb 2009 14:43 #22587

  • DESCONECTADO
  • Temas: 2256

Re: MODS DEMO EMPIRE TOTAL WAR 23 Feb 2009 14:48 #22589

  • DESCONECTADO
  • Temas: 2256

Re: MODS DEMO EMPIRE TOTAL WAR 23 Feb 2009 15:41 #22593

Re: MODS DEMO EMPIRE TOTAL WAR 23 Feb 2009 15:54 #22595

Re: MODS DEMO EMPIRE TOTAL WAR 23 Feb 2009 16:09 #22598

  • DESCONECTADO
  • Temas: 2256

Re: MODS DEMO EMPIRE TOTAL WAR 24 Feb 2009 09:58 #22655

<

Re: MODS DEMO EMPIRE TOTAL WAR 24 Feb 2009 10:41 #22656

Re: MODS DEMO EMPIRE TOTAL WAR 24 Feb 2009 11:27 #22657

Moderadores:
Página generada en: 0.37 segundos