Tercera tanda de respuestas de Jack. Me resisto a ponerlas con el google traductor. Todavía ni las he leido a ver que viene de nuevo.
Hi all,
I am here with another set of answers to your questions. Again, I’m afraid that due to the sheer number of questions (well over 1,100) there is no way for me to answer them all.
HOWEVER!
Starting later today I will be posting up the first part of a campaign play through as Macedon. I will put up screenshots and text describing the campaign as I go along and try to provide details about new features as I encounter them.
So for this answer session I have focused on more battle related questions, and will do a few sets of answers like this alongside the campaign playthrough.
What kind of multi-core support will there be in Rome II?
There is improved usage of multiple cores across all areas of the game.
How will missile units be balanced now that shields have returned to the game?
Missile units have been balanced so each type has a role (archers, javelins and slingers)
Archers have a fast fire rate, good range and damage, but little of their damage is armour piercing so they struggle against the more armoured units.
Javelins are short range, but very high damage so can hurt anyone.
Slingers have the longest range and a lot of ammo. Their weakness is low damage, but they will do something against everyone.
For Rome II the morale penalty for being under missile fire has also been increased to make that a more important factor in battles and also to help make sure missile units are always useful on the battlefield.
Will the AI expand and form large nations on the campaign map?
This was true for Shogun 2 and is true for Rome II as well.
What is the largest warship in the game?
The Egyptian Eight with 2 fighting towers.
How great will the unit variety be in Rome II? There was a noticeable drop from Rome I to Shogun 2, will this be repeated?
The unit variety depends on the time period we are covering. Shogun 2, depicting a civil war between many clans from a single nation, had a small number of units because the factions involved fought in the same way.
Rome II, covering a much larger area geographically and a diverse time period features a lot of units, over 700 in total. They will differ visually and in their stats.
Will Massilia be a Greek or Celtic faction?
It is a Greek faction, with some low level Celtic units in its roster.
What siege engines are available when attacking a settlement?
Rams, gallerys, ladders and siege towers.
We saw flaming balls of fire being used in the Teutoberg forest video, are they available in the actual game and what other kinds of deployables are there?
Yes, and there are also barricades, spike traps, stakes, caltrops and more.
How big are the battle maps?
2km x 2km.