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Traducción al español del Kingdoms Grand Campaign Mod
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TEMA: Traducción al español del Kingdoms Grand Campaign Mod

Traducción al español del Kingdoms Grand Campaign Mod 08 Ago 2008 16:34 #10364

Por si alguno está interesado, aquí le dejo la traducción:

[url:u84tgd5i]files.filefront.com/KGCM+34+Spanish+text...12149;/fileinfo.html[/url]

Tan sólo debe descomprimir estos archivos en la carpeta text del mod.

Información sobre el mod en:

[url:u84tgd5i]www.twcenter.net/forums/forumdisplay.php?f=559[/url]

Saludos.

"tengo la sensacion de que este (E:TW) va a ser el mejor juego de estrategia jamas hecho" - hero
Retrofit Multiplayer 2.0
Ars Bellica para Hearts of Iron 2 Doomsday/Armageddon

Re: Traducción al español del Kingdoms Grand Campaign Mod 08 Ago 2008 18:52 #10371

  • sertorio67
  • DESCONECTADO
  • Samurai Nodachi
  • Temas: 214
gracias , tomate algo

Re: Traducción al español del Kingdoms Grand Campaign Mod 08 Ago 2008 19:37 #10373

¿Alguien puede explicar un poco de que va?

Mi ingles es muy corto :oops:

Editado:

Creo que ya se cual es su modificacion:


THIS IS CELTIBERIAAA!!!!!

Mordred te funciona bien Kingdoms Grand Campaign Mod 3.4? 13 Sep 2008 21:25 #12233

  • sertorio67
  • DESCONECTADO
  • Samurai Nodachi
  • Temas: 214
nuevo parche
VERSION 3.5 OVERVIEW
=================

-Horde removed, mongols now work like a normal faction.
-Improved starting position for Mongols.
-New historic event.
-Every new settlement in KGCM now added to the plague event.
-Enhanced garrsion script, every 5 turns and no longer works for human (userprobe).
-Map and pathfinding fixes.
-Pikemen rebalanced.
-COA for portugal and Spain fixed.
-Calivermen fix.
-Norway NE Bodyguard armour fix.
-Knights Templar and Knights Hospitaller Norway fix.
-St johns chapter house now buildable for Ireland.
-Grand bombards for Jerusalem and Antioch fixed.


OLDER PATCH FEATURES
================

-New upkeep costs for heavily armoured units.
-Recruitment in the late era improved.
-Pike units work much better.
-Gun powder units fire more frequently.
-Siege weapons added for Norway in the construction tree.
-Scotland and Norway start off at war.
-New regions Wick, Lancaster, and Malta added!
-Orkney settlement removed.
-New World Cuirassers description fixed.
-Desciptions of Pagan temples for Mongols fixed.
-Teutonic intro removed from Norway campaign.
-Mongol starting armies increased.
-Highways added for the Byzantine Empire
-Battlemap fix to bridge near to Jerusalem.
-Battlemap fixed west of Pamplona
-New garrison scripts added at Cork, Dublin, Adana, Palermo, Granada, Leon.
-Settlement Donegal changed to a castle.
-All existing garrison scripts given additional cavalry.
-Rebalanced Antioch and made the campaign harder at the start.
-Crown ancillary added for Antioch.
-Merchant income improved!
-Factions renamed for example England now "Kingdom of England".
-New faction Norway added!
-Mongols can now be playable.
-Mongols religion pagan with ability to build pagan temples.
-A few extra new regions
-Princesses added for KOJ and Antioch.
-Grand Bombards for KOJ, Antioch, Byzantium.
-More artillery + mangonels added for mongols.
-Arguin now reachable by boat!
-Timurids now only spawn around the Holy Land.
-French Feudal knights +1 XP.
-New garrison script for Norway added.
-The capital of the Kingdom of Castile moved from Leon to Toledo (with garrison script).
-Antioch and Cairo defence beefed up.
-Teutonic Order kings purse increased slightly.
-Elephant Mercs recruitable in west africa after gunpowder discovered.
-Sudanese tribesmen textures fixed.
-Halbbruder UG1 armour fixed.
-Cannon foundry recruitment fixed.
-Mongol hordes improved.
-New world cuirassers description fixed.
-Cordoba road fixed!
-Less aggressive Pope hopefully lol.
-Oporto port fixed.


This patch is not save game compatiable with version 3.0. or patch 3.1. Download and install after you have finished your current campaign. You must have version 3.0 installed. This update does not require the previous patch.
http://www.twcenter.net/forums/showthread.php?t=170021

Re: Traducción al español del Kingdoms Grand Campaign Mod 13 Oct 2008 19:26 #13747

  • Gale
Bueno, pues han sacado una nueva versión de este mod:

http://www.twcenter.net/forums/showthread.php?t=170021


This patch is not save game compatiable with version 3.0. or patch 3.1. Download and install after you have finished your current campaign. You must have version 3.0 installed. This update does not require the previous patch.


Gracias a Sertorio.

Re: Traducción al español del Kingdoms Grand Campaign Mod 13 Oct 2008 20:49 #13751

  • sertorio67
  • DESCONECTADO
  • Samurai Nodachi
  • Temas: 214
(HG)Gale escribió:
Bueno, pues han sacado una nueva versión de este mod:

http://www.twcenter.net/forums/showthread.php?t=170021


This patch is not save game compatiable with version 3.0. or patch 3.1. Download and install after you have finished your current campaign. You must have version 3.0 installed. This update does not require the previous patch.


Gracias a Sertorio.



de nada
VERSION 3.6 OVERVIEW
=================

-Wales added to KGCM (by Surgeon).
-Timurids removed.
-M2TW map textures and retiled the whole map.
-Vanilla mini map added.
-Small black rectangles bug fixed.
-Custom battle maps with new coordinates fixed and working.
-Hand gunners and monster bombard added to mongols.
-England AI tweaked, made to defend more and not do naval invasions.
-Small kings purse bonus added for AI.
-New garrison scripts at York, Dublin, Donegal, Galway, Cardiff, Wick, Minsk.
-Money cheats for Scotland and Portugal removed (not needed).
-North European UI for Southern European factions.
-Hero battle ui fixed.
-Gunpowder event put back further.
-Unit costs in custom battles now the same as campaign costs.
-EDU improvements.
-Crusades now focused back on the Holy Land.
-Debt script improved.

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